Wednesday, September 28, 2011

Infernal Titans Battlemaps

I know that fantasy novels and gaming go hand in hand, so I have decided to plug my friend's business who makes Battlemaps for any RPG. They are the 1" square maps that we all have seen if we play any type of table top RPG.

Since I had some traffic coming here from other gaming sites and blogs, I wanted to re-post something here for Nick about his Battlemaps, especially since I talked about them last week here. So. without further ado, here is the post and the link to Infernal Titans TWITTER, BLOG and RPGNOW spot!


 *****

I love maps. They're one of my favorite things about D&D I think. Whether maps of the world, maps of a kingdom, maps of a city, or maps of a dungeon makes no difference. I love looking at them, drawing them, and using them. A good map can be as inspiring as a good book.

A while ago I was talking to a friend of mine who worked in the printing business about having poster maps printed for my gaming group. We love using battle maps. The only problem was there weren't enough of them. Turns out it would be damn expensive to print out individual maps for personal use. The more you print though, the cheaper it becomes. So I figured why not try to sell them. I've seen plenty of threads where people are asking for poster sized battle maps.

The hardest part was finding someone to draw them. I had one artist flake out on me, and one just got too busy. I had limited options, and an even more limited budget. I was stumped, until I talked to my cousin Mark. We were talking about the maps, and he said "I guess it's something you can't do yourself?". To which I replied "I don't know, I never tried." So that evening I opened up Photoshop, and started drawing/painting/photoshopping or whatever. I even downloaded the free 30 day trial of Adobe Illustrator to mess with. 

I figured any artwork is better than no artwork, and at least I was moving forward. Even if it was at a snails pace. And even if it was for nothing, at least I was doing my best to see it through. So after several months of lumbering through Illustrator and Photoshop I had a final product. Was it perfect? Not in my opinion, but we are our own worst critics.

Then came the business end of things: forming the LLC, getting a tax I.D. number from the IRS, starting a business checking account. I was doing things wrong more often than I did them right. But in the end, I got it all worked out. Ultimately my goal is to give as much as I can back to the game that has given so much to me these past twenty four years. I don't even want to imagine what life would have been like if I did not have my fantasy world to escape to. So check out the site, let me know what you think. I look forward to input from my fellow gamers

I love maps. They're one of my favorite things about D&D I think. Whether maps of the world, maps of a kingdom, maps of a city, or maps of a dungeon makes no difference. I love looking at them, drawing them, and using them. A good map can be as inspiring as a good book.

A while ago I was talking to a friend of mine who worked in the printing business about having poster maps printed for my gaming group. We love using battle maps. The only problem was there weren't enough of them. Turns out it would be damn expensive to print out individual maps for personal use. The more you print though, the cheaper it becomes. So I figured why not try to sell them. I've seen plenty of threads where people are asking for poster sized battle maps.

The hardest part was finding someone to draw them. I had one artist flake out on me, and one just got too busy. I had limited options, and an even more limited budget. I was stumped, until I talked to my cousin Mark. We were talking about the maps, and he said "I guess it's something you can't do yourself?". To which I replied "I don't know, I never tried." So that evening I opened up Photoshop, and started drawing/painting/photoshopping or whatever. I even downloaded the free 30 day trial of Adobe Illustrator to mess with.

I figured any artwork is better than no artwork, and at least I was moving forward. Even if it was at a snails pace. And even if it was for nothing, at least I was doing my best to see it through. So after several months of lumbering through Illustrator and Photoshop I had a final product. Was it perfect? Not in my opinion, but we are our own worst critics. 

Then came the business end of things: forming the LLC, getting a tax I.D. number from the IRS, starting a business checking account. I was doing things wrong more often than I did them right. But in the end, I got it all worked out. Ultimately my goal is to give as much as I can back to the game that has given so much to me these past twenty four years. I don't even want to imagine what life would have been like if I did not have my fantasy world to escape to. So check out the site, let me know what you think. I look forward to input from my fellow gamers!
*************

I've got poster maps for sale on my website. We're doing a pre-print sale to see what kind of interest there is in the community. Four full color 36"x24" battlemaps for $10. They'll be available at that price until we go to print. I know I want more battle maps, hopefully many of you do also.

Check out the pics in my photos for a preview, and check out the website HERE

*****

Thanks all for checking this out and I will see you in Wothlondia! Cheers!

Please visit MY HOME PAGE to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!

All maps, names and content copyright Ashenclaw Studios, LLC 2011 unless otherwise noted. 

Sunday, September 25, 2011

Realm of Ashenclaw, A Brief History

I thought I would share a brief history here on my blog about the Realm and give the reader a bit of information on the history and flavor of the world. I was intending to post something here on the city of Oakhaven, but that may have been putting the cart before the horse. So, in an effort to give you information in a logical order, I give you this...first.

The Realm of Ashenclaw~

Before the attack of the Scorching Drakes and their queen, known as Ashenclaw, the continent of Wothlondia was a growing populace and the only land in which there were civilized, intelligent races on the world known as Krotto

These races intermingled and traded peacefully, communicating and living in coexistence. The trading methods used by the people were many, but the coinage remained the same throughout the land as bronze, silver and gold coins were the main currency. 

Many of the races contributed to keeping the whole of Wothlondia safe. The elves were plentiful in and around the forests, keeping them clean and secure, while the humans built villages outside the forest, while both races harvested food on the soil. Dwarves lived in peace in the uppermost portions of the subterrane as well as the edges of the surface world, mining and building their magnificent kingdoms. They all traded with one another and developed routes of travel. The gnomes, halflings, orcs, goblins and other races kept to themselves at first, trading sporadically when the need arose, until a century prior, all were happily exchanging goods and services, unique to their own kin or land. These races came to be known as the Races of Order collectively by the people of Wothlondia. There was a common language that emerged for trading that each race learned and taught their own in order to communicate. The language was referred to as trade-speak, or Wothlondian, and is still practiced and taught by each and every race to each subsequent generation as to never forget.

In the years preceding the scorching drake attacks, trade between the races began to slow.  Trade routes and caravans were frequently attacked by trolls, slagfell, ogres, succubi and other creatures emerging from the subterrane.  Many demons and other evil creatures also conspired to interfere with the racial harmony. Through varying means of manipulation, both verbal and supernatural, they influenced many into treacherous acts against the good folks of the realm—especially the succubi! 

The year is 66 PA (Post Ashenclaw) and the general order of the land is still in a flux, with several cities rebuilt to their former glory, some yet in the process and still many more lay in ruin. There are many scavengers and dangers roaming the land, trying to find food, shelter and the like. Travel is generally treacherous, but is still undertaken with armed escorts, as many cities have resumed trade and need to import/export goods in order to continue or to start rebuilding.
  


Cosmology~

Ø  Central plane (Krotto)
Ø  Plane of shadow
Ø  Arcadia (heavens)
Ø  Pandemonium (hell)
Ø  Elemental planes: fire, air, water and earth   
Ø  Regenerative plane (holy/healing)
Ø  Degenerative plane (necromantic/harmful)
Ø  Arcana (supernatural power)
Ø  Feyfields (magic of nature)


The Calendar~

Month
Month Name
Present Month
1
Winter’s Bite
January
2
Winter’s Heart
February
3
Winter’s Fade
March
4
the Deluge
April
5
Nature’s Call
May
6
Sun’s Burn
June
7
Mid-Summer
July
8
Summer’s Fade
August
9
The Calming
September
10
Nature’s Fall
October
11
The Chilling
November
12
Winter’s Veil
December



Days of the Week~

The days of the week were named after the moon and the sun first, then each of the remaining five days were named after a glorious and righteous king from several races, including the humans, elves, dwarves, orcs and half-elves. This was agreed upon centuries ago and has remained constant, regardless of any conflict or ill will there has been between any of them.

 

Day
Name
Present Name
1
Sun’s day
Sunday
2
Moon’s day
Monday
3
Tous’ Day
Tuesday
4
Weena’s Day
Wednesday
5
Thurin’s Day
Thursday
6
Frya’s Day
Friday
7
Sartur’s day
 Saturday



See you in Wothlondia! Cheers!

Please visit MY HOME PAGE to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!
All maps, names and content copyright Ashenclaw Studios, LLC 2011 unless otherwise noted.


Wednesday, September 21, 2011

Map of Wothlondia in the Realm of Ashenclaw

Inspired by maps that I have seen recently, especially from @infernaltitans and his battlemaps, as well as the map I saw on William Kenney's blog, I drew a map over the weekend from a model I had been using for the last few years in an attempt to improve it. Then I handed it over to Nicholas of Infernal Titans, who is my creative help and business partner and had him add the names, text, etc. This is the black and white version and it is inspiring to say the least! I was extremely excited to see it and we are now working on a color version. I am extremely satisfied with what we have come up with.

Below is the map I had done showing a closeup of the area detailed in Covenant of the Faceless Knights and below that is the most current version of a larger scale version of most of the continent of Wothlondia. I hope it is 'eye candy' for you as well!


Ashenclaw Map in Covenant of the Faceless Knights


Newest Version: Continent of Wothlondia


Next week, I am going to share some info about Oakhaven, the main city in Wothlondia (aka. The Realm of Ashenclaw) in order to shed some light on some things and to give the realm a solid foundation and setting upon which to build. It will also continue to give the reader (yes, you) an extended reading experience with some visuals. My next step will be to map out the city of Oakhaven, possibly within the next few weeks I will have that to share...only time (and my work schedule) will tell.

See you in Wothlondia! Cheers!

Please visit MY HOME PAGE to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!
All maps, names and content copyright Ashenclaw Studios, LLC 2011 unless otherwise noted.

Friday, September 16, 2011

Which version of D&D do you play?




I was going to do a post about different gaming attractions and such, but then I decided to break it down into different versions of Dungeons & Dragons specifically. Reason being is that I have several friends who play older versions of Dungeons and Dragons as well as the more current 3.0, 3.5 and 4th editions as well as the DDO MMORPG. (Eberron? Really?!)


I have been staying current, albeit reluctantly at first, as I generally fear change! Actually, not really, but, I saw no good reason to move forward as I thought that 3rd edition was pretty good and advanced D&D as far as it could go. I may have been right! Current 4th edition D&D is a far cry from your older versions and really mirrors the feel of an MMORPG, which I assume it feels as its competition.
Again, these are my opinions, so feel free to disagree. I love a good debate.

I think each of the versions has 'good' and 'bad' characteristics and I wanted to touch on a few of the good and bad. Let me preface also by adding that I think all of them have their place and they are meant for you to have fun in whatever form that may take.

Older versions of D&D were fun, simplistic and a bit generic. Role-playing was the key as well as the imagination of the DM and players both. Managing your inventory is another factor as it added a ‘realistic’ quality to the game. I personally did not enjoy this as I felt it detracted from the overall game-play and felt more like homework than actual fun! In addition, I felt that there was nothing heroic about an average guy picking up a sword and shield to go adventuring—it’s just silly. Add in the fact that all classes were basically the same. (ie. all characters have the same statistics, hit points, etc, like your fighter is made in a production line like a car or a piece of equipment), detracted from it further as more modern versions became available. But, it was an older representation and sometimes classic is the way to go. It was very dependent upon the story and the environment to move the game along. I personally enjoy the character that I play and want him to be a bit more…heroic? But, I digress--to each his own--que sera sera.

Third edition was pretty unique in that it diversified from the norm and really brought old school D&D into the modern age. It felt like an amazing leap in game mechanics while still keeping the familiar names, spells and abilities we all knew and loved. You could custom build your fighter, rogue, barbarian, etc. so that he or she was different from the others. Multi-classing, prestige classes and customizations were its strengths. Third edition was also ground-breaking in that they opened the game up to the community and made it essentially an open-source product (think Linux) which enhances the overall game experience as the consumer has a vested interest in the end product. However, as supplements became more and more available, power-gaming eventually put an end to this version and the market was saturated with over-the-top classes/variations/prestige classes. Sometimes, we experienced that a player accidentally created an overpowered character! Yikes! 

In 4th edition, I kind of miss the skill selection or separation as I think they may have lumped too many of the individual skills into one overall skill. That being said, simplification has its place, I suppose. DM’ing has seriously gotten easier, encounters can be extremely easy to prepare and balance and the monsters are quite easy to manage now. As opposed to third edition where a significant monster may have two pages of spells, abilities and powers of which would send your head spinning when it was the monsters turn to go! Balance I think is the key to 4th edition and it is very clear that they wanted combat to be very gripping and encapsulating to the point of making the battles a bit more epic. It certainly has become a tabletop game for the most part.
I have also heard grumblings on the internet that 4th edition loses the RP feel, which I disagree with totally. This is completely up to your DM as it is his or her job to add that element. I have also heard that 4th edition isn’t deadly enough. Wrong again…I have gotten my derriere handed to me several times and have been in one TPK (total Party Kill.) It was vicious! 

I am the DM! Whatever I say-goes!

All in all, I think you can take each framework of the game and add whatever style you like to it as they all have their own charm and ambiance. The bottom lines is that we are having fun, exploring dungeons and slaying dragons…After all, this is what it’s all about!

My question to you is: What version do you like best and why?


See you in Wothlondia! Cheers!

Please visit my HOME PAGE to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!

All maps, names and content copyright Ashenclaw Studios, LLC 2011 unless otherwise noted.  


Sunday, September 11, 2011

Races of Ashenclaw: Slagfell Dwarves

I have decided to share a few things that will probably be in a supplement of some kind sooner or later describing races that are unique to the Realm of Ashenclaw. So, without further ado, I give to you a sub-race of dwarves called...


Slagfell Dwarves~

This once common subrace of dwarves is referred to as slagfell dwarves by the populace of Wothlondia. They are pale-skinned dwarves that have descended far beneath the earth in search of treasures. They showed an exceptionally powerful greed, even for dwarves, and willingly plunged deeper into the subterrane a thousand years ago and remain there today, embracing it as their home.

They are completely obsessed with treasure and feel shunned by their brethren, the common dwarves, who actively scolded them, thinking them unwise to dangerously pursue their deepest of desires in the first place. The slagfell have spent many centuries beneath the earth’s surface and have slightly mutated to adjust. They have adapted to the darkness and the lack of sunlight over the last hundred years, evolving their nightvision into something keener, while at the same time, are extremely sensitive to the rays of the sun.


Their bodies are similar to the dwarves, but their skin has turned pale and grey in color. They are also slightly less stocky than the common dwarves found on Wothlondia as their diet is more restrictive, which lends itself to a more natural maneuverability and agility instead.

Slagfell brand themselves, mostly on their heads and necks and chest, which represents a family hierarchy or rank within their own clan. The more markings they have, the higher rank they are. This is an accepted and well known feature amongst their own kind.

Shadowmere is the premier city of the Slagfell Clan and harbors the most of their kind, ruled by King Dolgrath Bloodstone. There are further offshoots of Clan Shadowmere and speculation from King Dolgrath is that he believes several of them defected decades ago, but none have been seen since. As far as he knows, they could be anywhere.

Shadowmere is a large civilization hidden deep within the subterrane of the Dragon Fangs Mountains, where there are many dark and deadly dangers that would end a surface folk’s life very quickly. The city is vast and well-protected, surrounded by hundreds of areas, rich with ore for mining and all within several miles of the city. It is located deep within the subterrane on its lowest levels and is essentially dull and dreary, as they avoid reflective surfaces.


See you in Wothlondia! Cheers!

Please visit my home page to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!

(Photos from Stock.XCHANG

All maps, names and content copyright Ashenclaw Studios, LLC 2011 unless otherwise noted. 

Thursday, September 8, 2011

The Sound of Pages Turning

The Sound of Pages Turning

As a writer, I am trying to get you interested in my book enough to entertain the thought of purchasing it…crazy business plan, I know. That much is true, but more importantly, I am attempting to engage you enough so that you might feel a certain level of empathy for the characters. This is not necessarily caring about ‘what’ they do or what spells they can cast, or even how effectual they are in battle, but more of ‘who’ they are and what motivates them to do what they do in the Realm of Ashenclaw. 

She seems to be enjoying herself

What drives their decision making process? Can you relate to their issues and problems? Have you ever gone through something similar?

My characters are archetypical of the sword & sorcery genre for sure and I admit that I am not trying to reinvent the wheel in that regard. That being said, I would hope that their individuality and sense of purpose would shine through, making them ‘real’ enough in the reader’s eye in order to relate to them or what they are going through. This sort of emotional attachment to my characters is exactly when I know that I am doing my job, otherwise you are reading about soulless automatons! This, too, is fine, mind you…but is not what I was shooting for.

If you can relate any character of mine, protagonist or antagonist, with an event that transpired in your life or the life of someone close to you, I have achieved my goal. If my character has emotional baggage that you understand or recognize or faces a problem with which you can relate, then my goal was achieved…. If this is done properly, then I will hear the sweet sound of pages turning.



I ask you this -- 

Is emotional relevance and character depth important to you as a reader, or do you just enjoy the mayhem and detailing of a combat scene instead? Feel free to respond under comments. Looking forward to hearing from you!


See you in Wothlondia! Cheers!


Please visit my home page to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!

(Photos from Kozzi

 

Friday, September 2, 2011

The Faceless Knights... Who Are They?

Several of my friends have asked me this question, so I thought I'd address it here for any and all that are interested! Hope you enjoy it! *


The Faceless Knights of Order are simply one of the many factions that the Inquisition uses in order to exact their own brand of justice and order on the face of Wothlondia. The Faceless Knights are a fairly well known and officially sanctioned branch of the Pantheon of Order, which originates from the city of Safehold, keeping the churches and temples of each of the gods safe under their watchful eye.

Garius Forge by Justine Babcock

The Inquisition is a broad term that encompasses many leaders and elders of the Pantheon of Order, who gather in secrecy to exchange information and maintain a firm grasp of what happens within their temples and places of worship. These men and women uncover heresy and the dealings of those who walk the dangerous line between the benevolent gifts of their own gods of Arcadia and the foul temptations of the demon lords of Pandemonium who entice them with dark powers beyond their imagination. Their sole purpose is to weed out the heretics and supplant them as quickly and as quietly as possible, restoring order to the Realm of Ashenclaw.


The Faceless Knights exist as both a source of intelligence gathering upon the surface of Wothlondia, and more so as a very real militant order of warpriests with exceptional skills and abilities. This branch is out in the open, remaining unhidden, and employs priests, warpriests, paladins, knights, warriors and full-fledged Inquisitors.

Inquisitors are the chosen few--the dominant persons amongst their organizations--knights, paladins or warpriests mostly, who can manipulate divine energies as well as having established a background that involves martial competence. Once attaining the esteemed status of Inquisitor, these few men and women have access to any and all divine realms or spheres of influence of all of the gods. They are able to use any power, ability or spell that they see fit and often use whatever means necessary in order to keep the demons of Pandemonium from spreading across the face of Wothlondia. They are typically well-tempered, charismatic and decisive individuals who show exceptional qualities that make them the masters of the pantheon that they are. 


Heretics beware the Order of the Faceless Knights!


"Heresy is what the minority believe, it is the real name given by the powerful to the doctrine of the weak" ~ Robert Ingersol

See you in Wothlondia! Cheers!

Please visit: www.ashenclaw.com to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!


(*This one is for you, Lee...)

(PS. Faceless Knight is a conceptual term, not a literal one...FYI!)

Sketch of Inquisitor and Faceless Knight, Garius Forge, by Justine Babcock

Sunday, August 28, 2011

Most of Chapter 18 for Sample Sunday

Here is most of Chapter 18 of Covenant of the Faceless Knights for those of you on the fence about purchasing it or wanting a larger chunk of my writing (9 pages of the book) to see if it suits your taste. I wanted to leave it on a cliffhanger for you though....





Chapter 18




Elec and Saeunn raced toward the base of the southern hill, where the slope wasn’t quite as steep as the opposite side. Elec observed that there were at least six ogres. They stood one and a half times the height of a human, with heavily muscled arms, and bloated bellies. Their skin was an unhealthy yellow, with patches of hair in random places and blemishes all along their skin.
Elec had never seen an ogre before, though he had encountered a creature born of giant-blood. Even so, seeing several of the creatures face to face made him reach a new level of fear. They moved with a speed that belied their disfigured, swollen bodies. He imagined the force with which their mighty blows would strike and it made him wince involuntarily.
Elec uneasily quaffed a potion. He felt he would need every advantage that he could muster if he was to survive this encounter. He knew that if he took the wrong combination, the effects would not overlap properly, but the particular combination he used now he had perfected over many years.
Saeunn charged the nearest ogre bravely and almost slipped on a snow patch, but caught herself and kept going, not even breaking stride. She and an ogre collided and there was a loud thud as her solid form hit its somewhat bulbous frame. The ogre’s head snapped back as Saeunn used the hilt of her sword to slam into it, cracking its skull, while deftly avoiding the ogre’s heavy fist. The creature landed in a heap—it was dead before it even hit the ground.
Saeunn turned on another. Elec watched her fight with a grace and willingness that made him feel more inadequate than usual. She was his complete opposite with regards to self-confidence, he realized, and he could not help but be impressed by the remarkable barbarian woman from Chansuk.
A large rock just missed crushing Elec’s head and he quickly returned his attention to his own role in the battle. He decided to go in the same direction that Saeunn was heading. He wanted to stay close to the barbarian woman for several reasons.
What is that!? Elec wondered as he caught a glimpse of something across the valley on the northern hill that looked like a murky rift in the planes. He shook his head, dismissing the sight as possibly a side effect of one of his elixirs or a trick of the sunlight. Perhaps even the slow-falling snow was deceiving him….
Whatever it was, he had more pressing issues to deal with. He ran quickly, trying to keep pace with Saeunn. She was forcing the ogres at the top of the hill to refrain from lobbing rocks at the elf momentarily, and at least forcing them to reset their positions. That would buy him some time.
Saeunn had cornered two more ogres now and was forcing them into defensive positions with her well-placed and aggressive swings. There was no subtlety to the barbarian woman it seemed. She simply relied on brute force and innate skill.
The ogres began to maneuver her in between the two of them and Saeunn either didn’t realize it or didn’t care. Just as they were about to complete their move, Elec arrived and forced them to change their strategy. The ogres both sneered and gurgled something unintelligible at him.
The other ogre swung a club at Saeunn that she parried with her greatsword, burying it deep into the wooden weapon in the process and stopping the blow entirely. She immediately kicked out with her left leg into the kneecap of the ogre, knocking its leg back on the slick surface and causing it to fall forward, giving her an opening. Saeunn reared back with her newly-freed greatsword, and struck a killing blow to the back of the ogre’s head, knocking it to the ground and its final resting place. 



Elec had taken the attention of the second ogre and he was now madly dashing to and fro, dodging its blows, and trying to avoid the creature’s club as it made divots in the snow around him. He saw a tree behind him and formulated a plan as the ogre swung wildly and with such force, that to connect with a single blow would surely spell death.
He dodged behind the tree as quickly as he could, forcing the ogre around its wide base slowly enough that it did not see Elec climb the low hanging branch on the opposite side.  The ogre peered around the base of the massive tree trunk and realized too late where Elec had disappeared to.
The ogre cried out in anguish as it felt the sharp end of a blade plunge through its back. Elec drove the blade in hard and thrust with all the momentum and might that he could muster. The sword sank deeper into the ogre, through its lungs, and out the front.
Elec rode the beast for several seconds as it fought to remove him, until finally, it collapsed to the ground with a solid thud. Elec dove from its back toward Saeunn who had just disposed of her foe.
And it was a good thing too, as three more ogres had come into view, somehow finding a less treacherous way down the hill than Elec had initially considered.
Three more! Elec thought in a slight panic as he removed yet another potion from its housing on the bandolier and drained its contents. 



Garius could not see where Rose had arrived atop the hill, and so he returned his attention to the stunned orc on the ground, now only a few paces from him. He made a few movements with the hand that still clutched The Repentant, rubbed his braided beard and uttered an incantation, asking The Watcher, the god of the skies, for a blessing of aid.
As if the clouds themselves opened up, a massive bolt of lightning exploded out of the sky and landed directly on top of the prone orc, incinerating it and leaving a scorched patch of soil in the snow-soaked ground around the orc’s charred remains. Garius slung his holy warhammer upon his back and searched quickly for a path up the hill in order to aid Rose in dispatching the archers above.


 Rose emerged from a shadow directly behind the first archer, using the element of surprise. She precisely slit the green-skinned orc’s throat, dropping it to the ground softly. The second and third orcs noticed her just then, dropping their bows in unison and struggling to draw their swords.
Rose used that opening to kick out at the closest orc, hitting him squarely in the abdomen causing him to double over. Then she hammered down with Zaedra in a reverse-grip and skewered the back of the creature’s head, knocking it firmly to the ground.
The third orc had gotten his sword out and she sensed that her end was near if she didn’t move. They were still positioned directly under a tree, so she stepped into its voluminous shade and moved through the shadow realm to end up behind her target.
The orc, however, did not sense her as it looked closely into the shadows trying to discern her whereabouts. She stealthily drove the tips of both daggers into his back in unison, penetrating the lungs and leaving the orc lifeless as he gurgled something in his native tongue.
She removed the daggers and then suddenly felt a sting in her left shoulder that radiated pain down her entire arm. She looked to see what it was and noticed an arrow protruding from her shoulder that passed right through and below her left clavicle. She whipped round to see another orc approximately fifty paces from her that she had not noticed earlier.
She tried to step into the shadows once more, to use the shadow realm to hide her from her enemy, but could not concentrate as another arrow penetrated the flesh on her left thigh. She fell to one knee under the ensuing pain and then there was blackness. Her last thoughts were of failure.



 Elec and Saeunn exchanged grim looks as the three ogres bore down on them.
“Any ideas?” Elec asked as he quaffed another potion, drawing a quizzical look from Saeunn, who did not quite understand the elf’s ways.
“Survive,” Saeunn remarked bluntly as she once again charged headlong into the onrushing ogres, wild-eyed and ready. Her shock of long blonde braided hair bounced from side to side behind her as she charged.
Elec nodded in agreement, more to himself than her, as Saeunn had already taken off.
Saeunn jumped feet first into the center of an ogre’s belly, knocking the wind out of it. As her momentum continued, she knocked the ogre to the ground, landing atop it, using her muscular legs and an incredible sense of balance to remain upright upon her fallen opponent, falling to her seat atop its chest.
She got her feet under her again and slashed her greatsword in such an arc as to dismember the second ogre on her right flank in the process. Its head rolled away and its massive body fell to the snowy ground, blood heavily staining the white snow where it landed. She stood atop the other and stabbed at its head, but the ogre managed to wiggle out of the way of her blade. It retrieved its club, striking her in the side, knocking her to the ground this time, and losing the grip on its own club as it followed her trajectory.
The ogre stood, rushed her, and was upon her by the time she regained her footing. The creature smashed its fist into her left temple, knocking her senseless as she stumbled back a few steps.
She was blinded with her bloodlust and could hardly feel the pain.
She shook off the blow, ignoring the wound that had opened up, and refocused as the ogre was bearing down on her once more. Its club, which resembled a tree-trunk, was gripped tightly in both its massive hands.
It swung the club wide and Saeunn parried the strike with one of her own. The two foes matched blow for blow and parry for strike for a few rounds of swings, neither tiring nor slowing for a second. It was a fierce and hard fought exchange.
Saeunn was able to position herself better and eventually managed to kick the ogre in the groin, stunning it and giving her an opening. She swung on a high-to-low swing that spanned the creature’s right-facing shoulder, across its body, and ending up coming out at the left-facing hip. Her blade cleaved through flesh and bone, never stopping once along its deadly path.
The ogre stood with a look of disbelief in its black eyes, trying to hold in its entrails, as its life blood gushed out onto the snowy ground.
Saeunn cried to the god of war in victory, allowing the bloodlust to fuel her, and looked around for another foe to vanquish in The Champion’s name.


 He tightened his grip on the hilts of his weapons and followed after her, hoping that his elixirs would last the remainder of the fight. They were performing well so far, he noted, but the durations were lessening.
An ogre headed directly toward Elec and he could no longer give consideration to his needed improvements. He considered an idea. He tossed Daegnar Giruth into the air and spoke a magical word in the ancient elven dialect. The blade seemed to freeze in midair and held fast. As the ogre neared him, Elec sprung toward him, and used the ogres arm to launch himself into the air. He grasped the hilt of the blade and pulled himself up as the creature lunged, passing directly beneath him instead. Elec spun around in a complete circle, continuing with his momentum to launch himself onto the ogre’s exposed back.
He landed with a thud, forcing the ogre to stumble forward. It fell with its arms outstretched, sliding forward on the slick ground. Elec grabbed the ogre’s head and attempted to hang on, but could not. He slid forward now unexpectedly and came to a stop just as the ogre unsteadily got to its feet.  Obviously dazed, it looked around for its club, but could not locate it.
The ogre snarled at Elec, showing its rotting yellow teeth behind its curled lips. It charged him, covering the ten paces very quickly. Elec tried to spring away in a dive, but lost his footing and slipped. The ogre slammed into him knocking the air from his lungs, but Elec managed to remain standing, unable to fall backward under the slippery ground. The ogre swung a series of mighty blows. Elec dodged the first one, was grazed slightly by the second and was hit hard in the face and head by the next two, which sent him sprawling to the ground. Another blow followed but he tumbled backward away from it, and fell to the hard, wet ground. Keeping his eyes on the charging ogre, he crawled backward as quickly as he could until he finally backed himself into the trunk of a tree.
This is it! Elec thought, trying to cover himself as best he could. Nowhere left to go….
Just then he saw past the tangles of the ogre’s greasy, matted hair to glimpse a figure airborne heading toward them, a huge blade angled down, poised for a death blow.


 Saeunn drove her greatsword straight through the back of the ogre, skewering it and killing it instantly as the sword tip angled through its huge belly and into the tree trunk. The ogre fell limp, held up only by the angled blade, its tip buried in the base of the tree.
Saeunn stood there, allowing her adrenaline to dissipate.
Then she suddenly and wildly looked about for the elf, a look of dread upon her face, thinking that she might have just killed him too in her rage!
“Elec!” Saeunn cried desperately, not wanting to peek around the bulbous ogre’s weight to see if the elf, too, was pinned to the tree.
“Up here,” came a voice from above her. On a bough of the tree lay the battered form of Elec, blood dripping from his eye and lip where he had been pummeled soundly by the ogre. “I really need to work on homing my combat skills…,” he laughed, coughing up some blood in the process.
Saeunn gasped and then smiled wider than he had ever seen her smile before. Then she actually laughed.
“How…how did you…?” Saeunn let the question hang, obviously relieved that he was alive.
Elec swallowed hard, wiped some blood from his brow and pointed at a unique ring.
“I can use this to teleport on occasion, assuming that the charge has been restored,” he smiled. “Luckily, it had,” he added with a laugh. “I haven’t really timed it. I just know it takes some,” he paused and spat some blood, “time to recharge.”
He grabbed another elixir and quaffed it sloppily, spilling some on himself and cursing a bit. His hands were shaking.
“How are you feeling?” Elec asked Saeunn, assuming that she had taken a few hard blows. “I have some potions that might help you.”
“I have been better,” she flatly stated, now weary from fatigue.
“Here,” Elec said as re-corked the top of the elixir and tossed it to her. “Drink the rest of that and you’ll feel better. It speeds up the healing process. I couldn’t open this a minute ago,” he pointed to his left eye, which Saeunn markedly watched heal before her eyes.
 As he slowly climbed out of the tree and got to the ground, he noticed the left side of the barbarian’s head was bleeding badly through her sash. He removed another vial with some kind of ointment from his bandolier.
“Remove your sash,” Elec instructed her and she did so, revealing a large laceration in the side of her head. Elec considered how she was still standing.
He poured some of the liquid out onto her sash and dabbed at it, rubbing it around on her forehead until it started to coagulate.
“I don’t have a lot of this left, but I know where to pick more of the root that I craft it from,” Elec said as he gestured at the very tree that he had been sitting in. He absently plucked some of the leaves and stashed them in his belt pouch as he spoke. “Tie this back on again and let it be. It should be fine by the morn.”
“Thank you, Elec,” Saeunn responded, truly amazed at the resources of this white-eyed, exotic elf.
“We should check the others!” Saeunn exclaimed, and with that she was off and running, at full speed from her first step.
It was all Elec could muster to keep ten paces back.


 Garius got to the top of the hill just in time to see an orc deliver the second arrow that bit deeply into Rose’s hamstring. As that registered, the visage beneath his helm shifted to resemble that of seething rage.
He approached slowly, clutching the handle of The Repentant firmly once more and with purpose. He held the hammer high in one hand beckoning The Shimmering One and asking for protection while he crossed the snowy ground to the orc responsible for the ruination of his friend and companion.
In response to his prayer, a shimmering aura surrounded his body, forming a protective barrier that made the arrow slow and fall harmlessly away. As he walked toward the archer, he chanted the verse over and over with vigor, growing louder with each step as The Repentant glowed with holy energy.
Garius continued to cross the ground as the stunned orc realized he could not penetrate the defenses with his missiles, and so, retrieved his sword from his scabbard.
Garius now stood in front of the creature and dismissed his personal fortification spell. Propelled by an anger that he could not quite comprehend, he invoked an incantation initiating a spell to once more call forth the necromantic powers of the degenerative plane. Uttering an offering of prayer to The Reaper, he extended his hand with an open palm toward the orc’s frame. But unlike so many times before, this time he felt a satisfaction in tapping that dark power.
The orc attempted to stab at him, but the Inquisitor infused such vast amounts of physical pain upon the orc, that he dropped the sword mid-swing, and his body wracked and convulsed in agony. The orc fell to his knees. Garius continued the incantation, inflicting such suffering on the orc that he finally fell to his knees, before dropping face first into the snow. His life force was completely drained from his body, as it was absorbed now into the Inquisitor. Garius Forge’s frame shone with energy as he felt the necromantic power dissipate, storing it temporarily within his own body.
He turned from the ruined orc and ran as fast as he could beneath the weight of his armor toward his fallen friend. Garius reached Rose and threw his helmet off, revealing a grim expression. He cared for this woman clearly much more than he’d even known, he realized at that very instant.  He clutched her arm and called upon a surge of regenerative energy, redirecting what he had stored within himself and using it to channel healing directly into her wounded body.
“You shall not be taken from me that easily,” Garius muttered aloud as he continued his prayer.





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