Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, January 3, 2012

Roll Playing vs. Role Playing?

First of all...Happy New Year everyone!

Secondly, the winner of the 'How much would you pay for an eBook' poll was by far the $2.99 to $7.99 slot with 61% of the vote and the $8.99 to $12.99 slot coming in second with 29% of the vote. Just in case anyone was following and wanted to know the results!

Thirdly, I have a new subject for you to discuss for you RPG gamers out there--Roll Playing vs. Role Playing! Here we go...

Is there room for both in your game? I think so. I have often asked myself if the game master or dungeon master of your RPG can satisfy both. After much consideration, I have concluded that with the right preparation, yes, it can be done. I would always first and foremost cater to what your players want to do with regards to play style. Do they enjoy hack and slash, puzzles, role-playing, problem solving, etc? You as the referee of the game would know this best if you play with friends. I as the GM/DM would often find that I wanted my players to get involved with the storyline one way or the other before unleashing any type of combat on them as I believe that a firm understanding of a specific goal is important--especially if you spend a good deal of time preparing something for them to enjoy. I feel that any of us can cater to his or her players’ desires for the most part, while still being able to fit them into the environment or setting that you envisioned.

I have played with players that enjoy both the role-playing aspect and the combat of the game. The majority of my players have enjoyed the combat the most. They want to put themselves into the role of hero and save the day, using their swords and sorcery to down the evil-doers. And who doesn’t? It is what drew me to comic books, sci-fi/fantasy novels and role-playing games in the first place….

There are also a good amount of players who want to solve the puzzles or riddles or who want to be the ones who solve the mystery set upon them in order to go through a passageway or advance further into a dungeon. There are also tests that can put players into a situation where they have to figure out what makes a creature/villain tick or what his/her/it's weakness might be in order to resolve the issues.

These tests can be a good deal of fun as well and I implore any of you gamers out there to try to experience them all. All of it is designed for one thing that I think we can all agree on: no matter what school you hail from, games are designed to give you an escape from reality and to share some time with friends or with people of like mind. So, no matter what game you play, no matter what genre you play in and no matter what style you choose, make sure you are having fun!
 
As always, please feel free to share your thoughts with us and comment on what kind of games, play style or genres you enjoy most! I look forward to your posts. Have a great week everyone!



See you in Wothlondia! Cheers!

Please visit MY HOME PAGE to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!

Photo from Stock.xchng.

All maps, names and content copyright Ashenclaw Studios, LLC 2011 unless otherwise noted.

Wednesday, September 28, 2011

Infernal Titans Battlemaps

I know that fantasy novels and gaming go hand in hand, so I have decided to plug my friend's business who makes Battlemaps for any RPG. They are the 1" square maps that we all have seen if we play any type of table top RPG.

Since I had some traffic coming here from other gaming sites and blogs, I wanted to re-post something here for Nick about his Battlemaps, especially since I talked about them last week here. So. without further ado, here is the post and the link to Infernal Titans TWITTER, BLOG and RPGNOW spot!


 *****

I love maps. They're one of my favorite things about D&D I think. Whether maps of the world, maps of a kingdom, maps of a city, or maps of a dungeon makes no difference. I love looking at them, drawing them, and using them. A good map can be as inspiring as a good book.

A while ago I was talking to a friend of mine who worked in the printing business about having poster maps printed for my gaming group. We love using battle maps. The only problem was there weren't enough of them. Turns out it would be damn expensive to print out individual maps for personal use. The more you print though, the cheaper it becomes. So I figured why not try to sell them. I've seen plenty of threads where people are asking for poster sized battle maps.

The hardest part was finding someone to draw them. I had one artist flake out on me, and one just got too busy. I had limited options, and an even more limited budget. I was stumped, until I talked to my cousin Mark. We were talking about the maps, and he said "I guess it's something you can't do yourself?". To which I replied "I don't know, I never tried." So that evening I opened up Photoshop, and started drawing/painting/photoshopping or whatever. I even downloaded the free 30 day trial of Adobe Illustrator to mess with. 

I figured any artwork is better than no artwork, and at least I was moving forward. Even if it was at a snails pace. And even if it was for nothing, at least I was doing my best to see it through. So after several months of lumbering through Illustrator and Photoshop I had a final product. Was it perfect? Not in my opinion, but we are our own worst critics.

Then came the business end of things: forming the LLC, getting a tax I.D. number from the IRS, starting a business checking account. I was doing things wrong more often than I did them right. But in the end, I got it all worked out. Ultimately my goal is to give as much as I can back to the game that has given so much to me these past twenty four years. I don't even want to imagine what life would have been like if I did not have my fantasy world to escape to. So check out the site, let me know what you think. I look forward to input from my fellow gamers

I love maps. They're one of my favorite things about D&D I think. Whether maps of the world, maps of a kingdom, maps of a city, or maps of a dungeon makes no difference. I love looking at them, drawing them, and using them. A good map can be as inspiring as a good book.

A while ago I was talking to a friend of mine who worked in the printing business about having poster maps printed for my gaming group. We love using battle maps. The only problem was there weren't enough of them. Turns out it would be damn expensive to print out individual maps for personal use. The more you print though, the cheaper it becomes. So I figured why not try to sell them. I've seen plenty of threads where people are asking for poster sized battle maps.

The hardest part was finding someone to draw them. I had one artist flake out on me, and one just got too busy. I had limited options, and an even more limited budget. I was stumped, until I talked to my cousin Mark. We were talking about the maps, and he said "I guess it's something you can't do yourself?". To which I replied "I don't know, I never tried." So that evening I opened up Photoshop, and started drawing/painting/photoshopping or whatever. I even downloaded the free 30 day trial of Adobe Illustrator to mess with.

I figured any artwork is better than no artwork, and at least I was moving forward. Even if it was at a snails pace. And even if it was for nothing, at least I was doing my best to see it through. So after several months of lumbering through Illustrator and Photoshop I had a final product. Was it perfect? Not in my opinion, but we are our own worst critics. 

Then came the business end of things: forming the LLC, getting a tax I.D. number from the IRS, starting a business checking account. I was doing things wrong more often than I did them right. But in the end, I got it all worked out. Ultimately my goal is to give as much as I can back to the game that has given so much to me these past twenty four years. I don't even want to imagine what life would have been like if I did not have my fantasy world to escape to. So check out the site, let me know what you think. I look forward to input from my fellow gamers!
*************

I've got poster maps for sale on my website. We're doing a pre-print sale to see what kind of interest there is in the community. Four full color 36"x24" battlemaps for $10. They'll be available at that price until we go to print. I know I want more battle maps, hopefully many of you do also.

Check out the pics in my photos for a preview, and check out the website HERE

*****

Thanks all for checking this out and I will see you in Wothlondia! Cheers!

Please visit MY HOME PAGE to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!

All maps, names and content copyright Ashenclaw Studios, LLC 2011 unless otherwise noted. 

Friday, September 16, 2011

Which version of D&D do you play?




I was going to do a post about different gaming attractions and such, but then I decided to break it down into different versions of Dungeons & Dragons specifically. Reason being is that I have several friends who play older versions of Dungeons and Dragons as well as the more current 3.0, 3.5 and 4th editions as well as the DDO MMORPG. (Eberron? Really?!)


I have been staying current, albeit reluctantly at first, as I generally fear change! Actually, not really, but, I saw no good reason to move forward as I thought that 3rd edition was pretty good and advanced D&D as far as it could go. I may have been right! Current 4th edition D&D is a far cry from your older versions and really mirrors the feel of an MMORPG, which I assume it feels as its competition.
Again, these are my opinions, so feel free to disagree. I love a good debate.

I think each of the versions has 'good' and 'bad' characteristics and I wanted to touch on a few of the good and bad. Let me preface also by adding that I think all of them have their place and they are meant for you to have fun in whatever form that may take.

Older versions of D&D were fun, simplistic and a bit generic. Role-playing was the key as well as the imagination of the DM and players both. Managing your inventory is another factor as it added a ‘realistic’ quality to the game. I personally did not enjoy this as I felt it detracted from the overall game-play and felt more like homework than actual fun! In addition, I felt that there was nothing heroic about an average guy picking up a sword and shield to go adventuring—it’s just silly. Add in the fact that all classes were basically the same. (ie. all characters have the same statistics, hit points, etc, like your fighter is made in a production line like a car or a piece of equipment), detracted from it further as more modern versions became available. But, it was an older representation and sometimes classic is the way to go. It was very dependent upon the story and the environment to move the game along. I personally enjoy the character that I play and want him to be a bit more…heroic? But, I digress--to each his own--que sera sera.

Third edition was pretty unique in that it diversified from the norm and really brought old school D&D into the modern age. It felt like an amazing leap in game mechanics while still keeping the familiar names, spells and abilities we all knew and loved. You could custom build your fighter, rogue, barbarian, etc. so that he or she was different from the others. Multi-classing, prestige classes and customizations were its strengths. Third edition was also ground-breaking in that they opened the game up to the community and made it essentially an open-source product (think Linux) which enhances the overall game experience as the consumer has a vested interest in the end product. However, as supplements became more and more available, power-gaming eventually put an end to this version and the market was saturated with over-the-top classes/variations/prestige classes. Sometimes, we experienced that a player accidentally created an overpowered character! Yikes! 

In 4th edition, I kind of miss the skill selection or separation as I think they may have lumped too many of the individual skills into one overall skill. That being said, simplification has its place, I suppose. DM’ing has seriously gotten easier, encounters can be extremely easy to prepare and balance and the monsters are quite easy to manage now. As opposed to third edition where a significant monster may have two pages of spells, abilities and powers of which would send your head spinning when it was the monsters turn to go! Balance I think is the key to 4th edition and it is very clear that they wanted combat to be very gripping and encapsulating to the point of making the battles a bit more epic. It certainly has become a tabletop game for the most part.
I have also heard grumblings on the internet that 4th edition loses the RP feel, which I disagree with totally. This is completely up to your DM as it is his or her job to add that element. I have also heard that 4th edition isn’t deadly enough. Wrong again…I have gotten my derriere handed to me several times and have been in one TPK (total Party Kill.) It was vicious! 

I am the DM! Whatever I say-goes!

All in all, I think you can take each framework of the game and add whatever style you like to it as they all have their own charm and ambiance. The bottom lines is that we are having fun, exploring dungeons and slaying dragons…After all, this is what it’s all about!

My question to you is: What version do you like best and why?


See you in Wothlondia! Cheers!

Please visit my HOME PAGE to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!

All maps, names and content copyright Ashenclaw Studios, LLC 2011 unless otherwise noted.  


Wednesday, August 10, 2011

GENCON 2011 experience...

Well, as you all know by now, my favorite part of gencon is not a surprise. I must say that we had our fair share of mishaps, disappointments and all around frustrations. The trip out was an excruciating 11.5 hour journey from the Philadelphia area to Indianapolis. We arrived at the Days Hotel and were immediately disappointed by their lack of knowledge…not only about gencon, but about the surrounding area. We asked them if they had a map and the attendant said no, when there was one right on the end of the counter (which we found shortly after.) 

Then, after eating and sleeping on Wednesday night, we managed to catch a shuttle to the convention center. This was a miracle as well as we later found out that the shuttles were all done basically by one guy and he was servicing two hotels. You do the math.

We arrived at the convention center and were greeted by a line that must have been close to a mile long. WILL CALL! Argh! Next time, we take the cab the night before and get our badges. After that, it took us a little time to get acclimated and before I knew it, the day was gone and we had played our first two sessions of the Living Divine in the 4th edition D&D game room. The games were fun.

 
Then we spent the next few hours waiting and calling for our shuttle, which did not arrive until 1:30ish in the morning. That sucked! Nick and I then arrived back to the hotel to find that our linens had not been changed. Strike Three, Days Inn! Next! And on top of that, one of our guys had to fly home Saturday morning as his wife went into the hospital. Turns out that she is OK (phew!) but it sucked, nonetheless. So, other than little sleep, which I had counted on, we got more than we bargained for in the way of fun-detractors.

Things did get better after that (despite the hotel’s numerous attempts to blemish my trip) and we managed to visit the amazingly vast dealer rooms, eat @ Loghmiller’s pub (our favorite eatery in Indy) and meet some amazing people! I met Jay Babcock, who was responsible for the 4th edition Living Divine Event and the mods were fun. Our DM, Dave, was a pretty cool guy and so were all of the DM’s and marshals at the event. 

Then there were of course, the costumes and the statues…pics below. People at gencon are some of the coolest people I have ever met.

And despite all of the problems with the hotel, the travel and the expenses...I would do it 100 out of 100 times again.



See you in Wothlondia! Cheers!


Please visit: www.ashenclaw.com to enjoy an extended reading experience, see direct links to purchase Covenant of the Faceless Knights and to see what else Ashenclaw Studios, LLC has in store in the future!

All maps, names and content copyright Ashenclaw Studios, LLC 2011 unless otherwise noted.